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Rubber 3D OPTIC은 회로의 작은 크기, 그리고 제품의 유연성과 휨 반경(bending radius)으로 인해 발생하는 물리적 스트레스에 완벽히 적응할 수 있도록 특별히 설계한 광학 시스템을 갖추고 있습니다. 이 시스템에 적용된 TIR광학 기술은 빛의 2차 산란(불필요하게 퍼지는 빛)을 줄이고 빛의 방출 정밀도를 높여, 탁월한 ‘월 그레이징(Wall Grazing)’ 효과를 만들어냅니다.
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| Rubber 3D Optic is equipped with an optical system specially designed by Linea Light Group’s R&D department to adapt to the small size of the circuit and the stresses caused by flexibility and bending radius. The TIR (Total Internal Reflection) optic reduces secondary beams by increasing the precision of emission, for an excellent wall grazing effect. Once precisely positioned on the LED, the optic is stabilised by the cast polyurethane resin, becoming one with the articulated body of Rubber 3D Optic. This process ensures maximum lighting performance at all times. *Minimum cut : 200mm |
| Size | Watts | Code | Color Temp. |
Source – Delivered |
Optic |
|---|---|---|---|---|---|
|
|
19.5W
|
C0010AFL01004 |
A 2200K |
1691 LM- 1576 LM |
Flood |
| C0010AML01004 |
1691 LM- 1576 LM |
Flood | |||
| C0010MFL01004 |
M 2700K |
1799 LM- 602 LM |
Flood | ||
| C0010MML01004 |
1799 LM- 604 LM |
Flood | |||
| C0010WFL01004 |
W 3000K |
1874 LM- 1747 LM |
Flood | ||
| C0010WML01004 |
1874 LM- 1747 LM |
Flood | |||
| C0010NFL01004 |
N 4000K |
1989 LM- 1854 LM |
Flood | ||
| C0010NML01004 |
1989 LM- 1854 LM |
Flood | |||
| C0011AFL01004 |
A 2200K |
1691 LM- 1345 LM |
Flood | ||
| C0011AML01004 |
1691 LM- 1345 LM |
Medium Flood |
|||
| C0011MFL01004 |
M 2700K |
1799 LM- 1431 LM |
Flood | ||
| C0011MML01004 |
1799 LM- 1431 LM |
Medium Flood |
|||
| C0011WFL01004 |
W 3000K |
1874 LM- 1491 LM |
Flood | ||
| C0011WML01004 |
1874 LM- 1491 LM |
Medium Flood |
|||
| C0011NFL01004 |
N 4000K |
1989 LM- 1576 LM |
Flood | ||
| C0011NML01004 |
1989 LM- 1576 LM |
Medium |
| Finish | BB (Black), WH (White), GG (Grey), IS (Steel), DB (Dark Brown), BG (Black Grey), SA (Steal / Aluminium) |
| Color Temp. | M (2700K), W (3000K), T (3500K), N (4000K), C (5000K), Dynamic White (2700–5700K), Z (RGB) |
| Beam Angle | NS (Narrow Spot), SP (Spot), FL (Flood), ML (Medium Flood), MW (Medium Wide Flood), DI (Diffused), ES (Elliptic Spot) |











